On this page
- 1. The short version
- 2. Who we are and who these Terms cover
- 3. Who can use OVRWire
- 4. How OVRWire works
- 5. Leagues and roles
- 6. Commissioner responsibilities
- 7. Joining a league: what you agree to
- 8. Results and stats
- 9. Payments
- 10. Refunds
- 11. League money (dues, entry fees and prizes)
- 12. Your content
- 13. OVRWire's content
- 14. Public league records and the archive
- 15. AI features
- 16. Acceptable use
- 17. Discord, the OVRWire bot, Link and 2K
- 18. Other bots and the API
- 19. Trademarks and no affiliation
- 20. Copyright and trademark complaints
- 21. Suspension and ending your use
- 22. Changes to the service
- 23. Disclaimers
- 24. Limits on liability
- 25. Your responsibility to us
- 26. Disputes and governing law
- 27. Changes to these Terms
- 28. General
- 29. How to reach OVRWire
Updated October 24, 2026
1. The short version
- OVRWire is a self-service tool for running NBA 2K leagues on Discord. You set it up, the software runs the season, and your league's own commissioner settles league matters. OVRWire staff don't rule on games, stats or disputes.
- You need a Discord account and you must be 18 or older. A league can connect its Discord server to the OVRWire bot, which we recommend, but it doesn't need one to go live.
- Setup is free. Going live costs $20 per league-season, tax included. Link (Stripe) sells it to you. Commissioners can refund it within 7 days.
- Your league owns its content. You give OVRWire permission to host it, read it and show it, including on public pages once your season goes live.
- Completed seasons stay public as an archive.
- OVRWire is not affiliated with the NBA, 2K or Take-Two.
- Play fair, don't fake results, don't harass people, and follow the Acceptable Use Policy.
The rest of this page is the full agreement. The Privacy Policy, the Refund Policy and the Acceptable Use Policy are part of it.
2. Who we are and who these Terms cover
OVRWire is run by OVRWire LLC ("OVRWire", "we", "us"). These Terms cover the OVRWire website and app (ovrwire.com, its subdomains and the league pages on them), the OVRWire Discord bot, the OVRWire API and the help center. Together we call them "the service".
By signing in, or by using the service in any other way, you agree to these Terms. If you don't agree, don't use the service.
3. Who can use OVRWire
- You must be 18 or older. When you sign in, you confirm that you are. This applies to everyone: commissioners, GMs, players and anyone who pays.
- You sign in with Discord. There is no OVRWire password. You must follow Discord's Terms of Service, keep your Discord account secure, and you are responsible for what happens under it.
- One person, one account. Don't share an account, run accounts for other people, or create extra accounts to get around a limit or a ban.
- You can't use OVRWire if the law where you live forbids it, or if we have banned you before.
4. How OVRWire works
OVRWire is built so that nobody, including OVRWire, has to run a league by hand.
- The rules run themselves. Deadlines, forfeit claims, roster limits, cap checks and similar rules apply automatically, exactly as the league set them.
- Leagues decide league matters. Results become official when the other team confirms, or automatically when the league's rules allow it. The commissioner settles disputes and makes corrections in public.
- OVRWire staff don't take sides. We don't confirm results, rule on disputes, edit stats, change rosters or overturn a commissioner. We step in only for things that are illegal, unsafe, or abuse the platform itself (see section 21 and the Acceptable Use Policy).
- Help is self-serve. OVRWire offers a help center, a community Discord and a "Report a problem" form. We don't promise one-to-one support. OVRWire staff handle only platform matters: legal notices, privacy requests, billing faults, illegal or dangerous content, impersonation, underage accounts, payment abuse and appeals (sections 21 and 29).
5. Leagues and roles
- Commissioner (commissioner of record). The person who creates a league runs it. They control its settings, staff, visibility, billing, refunds, its Discord connection and its API keys. They can hand the league to another member, who must accept.
- Co-commissioners. Staff the commissioner adds. Co-commissioners can do everything the commissioner can, except refunds, adding or removing staff, creating API keys, deleting the league or a season, and handing the league off. They can see Billing but can't refund.
- Captains and co-captains (GMs and AGMs in franchise leagues). Team leads. They confirm results and manage their team inside the league's rules.
- Players. Members on a roster, in the free-agent pool, or listed in a box score.
- Server admins. Someone with Discord's Manage Server permission adds the OVRWire bot to a server. They don't need an OVRWire account, and adding the bot gives them no rights in the league.
- Recusal. A commissioner who plays in a game can't rule on their own team's disputes, vetoes or exceptions. Another staff member, or the league's automatic rules, decides instead. Recusals are shown in the league log.
- Missing commissioner. If a commissioner disappears, the league can replace them through the steps built into OVRWire (a co-commissioner takes over, or the teams vote). OVRWire staff don't pick a new commissioner.
Discord roles never give anyone rights in OVRWire. A team or staff role in a server only mirrors what OVRWire already records.
6. Commissioner responsibilities
If you run a league on OVRWire, you agree to:
- Run it fairly under your own rules. Your rules page shows every rule. Core rules lock when the season starts. Exceptions need a public reason.
- Rule in good faith. Your rulings and corrections are logged publicly with your name, role and reason.
- Be honest with your members. Don't promise things OVRWire doesn't do. For example, OVRWire's refund covers only the OVRWire activation, not league dues.
- Own your league's content. You are responsible for league and team names, logos, rules text, posts, notes and anything you import. Only import player details your league already has a right to use, such as gamertags, platforms and positions.
- Handle league money yourself and legally (section 11).
- Respect members' privacy choices and never post anyone's personal information.
- Deal with reports about your league's names, logos and conduct within a reasonable time.
- Look after your Discord server. Connect only a server you run, or one whose owner agrees. When you approve OVRWire's setup, you're telling OVRWire to make the changes listed in section 17 in that server. You are responsible for the server and what happens in it.
- Look after your integrations. Keep API keys secret, and connect only bots you trust. You are responsible for the bots you connect (section 18).
- Hand the league off if you stop running it.
7. Joining a league: what you agree to
- Public stats. When a season goes live, its pages are public: rosters, schedules, results, box scores, standings, leaders, awards and the league log. Your gamertag is your public name in that league. The Privacy Policy explains what you can hide.
- Discord. If you're on a team, OVRWire may give you your team's role in the league's Discord server and take it away when you leave. If the league turns on nickname sync, OVRWire sets your nickname in that server to your gamertag and team tag. It never changes the nickname of the server's owner or of anyone whose role is above OVRWire's, and it never touches people who aren't in the league.
- Franchise leagues. Joining a franchise league, its free-agent pool or its draft pool means you agree, up front, to be drafted, signed, traded, waived or claimed by any eligible team under that league's rules. You won't be asked again for each move. You can leave the pool before you're signed, ask for a trade, or retire, and you'll see every move in the league log.
- League rules. You agree to follow the rules of each league you join. Leagues can remove members under their own rules.
8. Results and stats
- Reading screenshots is a head start, not a ruling. OVRWire reads box-score screenshots automatically, including ones posted in your league's box-score channel, and checks the math. The reader can make mistakes. Whoever submits a result is responsible for it. By posting or sending a box-score screenshot, you confirm it is the real final screen of that game. When you check the numbers on OVRWire first, you also confirm "These numbers match the screenshot". If a screenshot posted in your league's box-score channel, or sent by a connected bot you've allowed, reads cleanly and passes every check, OVRWire sends it to the other team under the submitter's name without another tap. When the bot picks up a screenshot from your league's channel, the person who posted it is the submitter. The other team then confirms or disputes it.
- Box scores through a connected bot. A bot your league connects (section 18) can send a box score for you only after you allow that bot once, on OVRWire. Until you do, nothing it sends for you is read or shown to the other team. When you send a box score through a bot you've allowed, you're the submitter, as if you'd posted it on OVRWire. If a bot sends one you didn't send, tap Not me. Before the game is final, that withdraws it. In the 24 hours after it's final, it puts the game back in review for your league's commissioner. Either way, it stops that bot sending for you. After those 24 hours, ask your commissioner to correct the game.
- When a result becomes official. It becomes official when the other team confirms it, when both teams' submissions match, when the commissioner rules, or by the league's automatic rules. Numbers OVRWire read from a screenshot become official only after a person has acted on them: the other team confirmed, the commissioner ruled, or the submitter checked them (on OVRWire, or with Looks right in Discord). In the regular season, an unedited read that the submitter checked becomes official right away when two independent reads of the screenshot agree and the numbers add up. The other team can ask the commissioner to review it during the confirm window (24 hours by default), and it counts while it's reviewed. A checked read without that agreement waits for the confirm window: the other team can confirm or dispute it, and it becomes official after the window if nobody disputes it. In the playoffs, it becomes official after the confirm window if nobody disputes it. A read nobody checked goes to the commissioner instead. A result someone typed in or edited never becomes official through silence alone.
- Rulings stand. Inside a league, a commissioner's ruling is final. Teams can't dispute it, but the league's commissioner or co-commissioners can correct it later, in public.
- Honest numbers. A stat nobody recorded shows as "—", never as zero. OVRWire never invents points for a forfeit. A no-show forfeit records a win and a loss with no score. If a game that was played is later awarded by forfeit, only the real score from the screenshot can count, and only if the league's rules say so.
- No guarantee. We work hard on accuracy, but we don't guarantee that any result, stat, rating or standing is correct or complete.
9. Payments
- Price. $20 per league-season, tax included, with unlimited teams. A league switching from another site can pay $15 for its first season (see "Codes and promotions" below). The price is shown before you pay. Outside the US, checkout may show the price in your own currency; refunds go back in that currency.
- Free first. Private setup, invites, imports and practice drafts (up to 2 rounds) are free. A league with pre-made rosters also plays its first 3 games free (processed privately). A draft league's live draft comes with going live, so it goes live before draft night, and its games start after its draft.
- What you need to go live. A league name and at least 2 teams. Connecting a Discord server with the OVRWire bot (section 17) is recommended, not required.
- What going live unlocks. The official season: public pages, every game counted (not just the first 3), published standings and stats, share cards, Discord posts and the live Draft.
- Franchise tools. Cap, contracts, trades and waivers are included at no extra cost, before and after going live.
- No graphics sales. OVRWire doesn't sell custom graphics, graphics packs or commissioned art. Share cards and big-moment cards are made automatically and are included. Graphics anyone offers elsewhere, for example on social media, aren't part of the service and aren't covered by these Terms.
- How long a season lasts. An activation covers the season from its first processed game for the longer of the 2K edition's in-game season and 12 weeks. For NBA 2K27 that is 12 weeks. If the regular season ends inside that time, the playoffs finish free. After that time, results keep counting for 2 more weeks so the league can finish its games or activate again, and we warn the league 2 weeks before week 12 ends. A regular season that runs past those 2 extra weeks needs another activation.
- Who pays. Any league member can pay through the league's "chip in" link. Paying gives you no extra rights in the league. Whoever pays must be 18 or older. If you chip in, only the commissioner can refund, and a refund, or the half back from the refund screens, goes to your card. The offer to move the payment to a league credit appears only when the commissioner paid, so a payment you chipped in always comes back to your card if it's refunded.
- Who sells it. Payments are handled by Stripe's Managed Payments service. The seller of record (the company that legally sells the activation to you) is Link, Stripe's payment service. Checkout says "Sold through Link", your card statement shows LINK.COM* followed by OVRWIRE, and Link emails your receipt. Link's buyer terms also apply to the payment, and Link answers payment questions.
- Not a subscription. Nothing renews automatically.
- League credits. If a commissioner moves a season's payment to a credit instead of refunding it (see the Refund Policy), the credit belongs to the league. It covers one later season, whatever was paid ($20, or $15 with the switching offer). It doesn't expire. The commissioner or a co-commissioner can use it to take a season of that league live again with no checkout. A season started with a credit can be refunded within 7 days of going live (if it's the same season the money first paid for, that season's first 7 days still apply). The refund goes back to the card that first paid; if that card can no longer take a refund, the credit goes back to the league instead. If the payment behind an unused credit is refunded another way (for example by Link support), the credit is removed. While a bank dispute about that payment is open, the credit can't be used, and it's removed if the payer wins. A credit isn't cash and can't be moved to another league.
- Codes and promotions. OVRWire may give a league a code or another promotion. Each comes with the limits we give with it.
- Lifetime codes. Once the league's commissioner or a co-commissioner enters a lifetime code, every season of that league goes live free, for as long as OVRWire offers the service and the league follows these Terms. The code belongs to the league, not a person: it stays through a hand-off, and it can't be moved to another league, sold, traded or exchanged for money. It has no cash value. Unless we say otherwise, a code works once. We may refuse or turn off a code that was shared publicly, sold, used by a league it wasn't meant for, given by mistake or obtained by fraud. If we turn off a code a league already used, the season that is live stays live and free, and later seasons use the normal price. A lifetime code isn't a purchase, so there's nothing to refund. If the league already paid for the season that is live when it enters the code, that payment stays as it is: it can still be refunded within its 7 days, and the season then stays live under the code. A lifetime code ends if OVRWire closes the league under section 21 or stops offering the service.
- Switching offer. A league moving to OVRWire from another site can turn on the switching offer before its first season goes live: that season costs $15 instead of $20. Each league can use it once.
- Early-league price lock. Leagues whose first season goes live during the founding program keep a $20 price for later seasons, even if the list price goes up. The program ends at the end of June 30, 2027 (UTC), or when 250 leagues have joined, whichever comes first. A league's locked price lapses after 18 months without a live season.
- Price changes. We may change the list price for future activations. A change never affects a season that is already paid.
- Payment blocks. If someone loses 2 or more payment disputes, their account can't start new payments.
10. Refunds
The Refund Policy explains refunds. In short: the commissioner can refund a paid season within 7 days of payment. Before the refund, you may see up to three short screens with a question and an offer. Every screen has a plain "No thanks, refund my $20" button (it always shows the amount you'd get back), and you never have to give a reason. The season then goes private, and all its data stays. Nothing in these Terms removes refund or cancellation rights the law gives you.
11. League money (dues, entry fees and prizes)
OVRWire never holds, moves or pays out league money. OVRWire includes a simple tracker for dues, which is only a checklist. If your league collects dues or entry fees, or pays prizes:
- that is between your league and its members;
- you are responsible for following the laws that apply, including contest, gambling, tax and payment laws, which differ by state and country;
- refunds of dues are your league's job, not OVRWire's.
Don't use OVRWire to run betting, wagers or odds (see the Acceptable Use Policy).
12. Your content
"Your content" means anything you or your league add to OVRWire: screenshots (including ones the bot picks up from your league's box-score channel), logos, names, rules text, notes, messages, votes, recaps you edit and imported history.
- You keep ownership. You, or your league, own your content.
- Our license to use it. You give OVRWire permission (a "license") to host, store, copy, process (including reading screenshots automatically), adapt (resize, crop, clean up logos, format, and turn into share cards and recaps), display, publish and distribute your content, inside OVRWire, through its API, and in the Discord posts and share cards your league turns on. The license is worldwide, non-exclusive (you can still use your content anywhere else and let others use it) and royalty-free (we don't pay for it). Our service providers may do this for us, and only for us, except that the Gemini API reads screenshots on its free tier under Google's own terms, as section 4.1 of the Privacy Policy explains.
- How long it lasts. For content that is part of an official league record (results, box scores, the screenshots attached to them, rulings and the league log), the license lasts as long as that record exists. It continues after you delete your account, so the league's history stays complete. For everything else, the license ends when the content is deleted, except for copies in backups (kept up to 35 days) and copies people have already shared.
- Measuring accuracy. Confirmed games, meaning the screenshot and the official stats, become part of a private set OVRWire uses only to measure and improve its own screenshot reader. The accuracy set is never sold. Apart from the screenshot reading described in section 4.1 of the Privacy Policy, it is never sent to any service that trains on it. Screenshots that came through Discord are used only to measure accuracy, never to tune the reader.
- Your promise. You promise that you have the right to add your content and that it doesn't break the law or anyone else's rights.
- Feedback. If you send ideas or suggestions, we can use them freely, without owing you anything.
13. OVRWire's content
The OVRWire software, design, card templates, artwork, help articles and the Impact rating formula belong to OVRWire or its licensors. We give you a personal, non-exclusive, non-transferable right to use the service as these Terms allow. The OVRWire name and logo are ours. Don't use them in a way that suggests we endorse you. OVRWire includes open-source software, which comes with its own licenses. Its notices are at /open-source.
14. Public league records and the archive
Once a season goes live, its pages are public by design. Search engines may index them, and anyone can link to them, share them or read them through the API. Completed seasons stay public as a free archive for as long as OVRWire operates. A season that hasn't gone live, or that was refunded, is visible only to league members. Earlier completed seasons of the same league stay public.
15. AI features
Some features use AI: reading box-score screenshots (see section 8 and the Privacy Policy, section 4), and written recaps and trade notes for GMs. AI text is written only from official stats and is labeled as written by AI. AI providers never receive player or team names for this: OVRWire adds the names after the text comes back. It can still be wrong or awkward. It is for fun and context, not advice. AI never decides whether a result is official, who wins a dispute, or whether a move follows the rules.
OVRWire doesn't make AI images of you or your league. Share-card and big-moment backgrounds come from a fixed set OVRWire made in advance, and OVRWire's own code adds the names and numbers.
The Impact rating is OVRWire's own number, from a published formula based on official stats. It is not 2K's OVR rating. Tier suggestions in franchise leagues come from the Impact rating formula, not AI.
16. Acceptable use
You must follow the Acceptable Use Policy. The main rules: no faked or edited results, no impersonation, no harassment or hate, no sharing other people's personal information, no gambling, no cheats or account trading, no spam, and no attacks on the service.
17. Discord, the OVRWire bot, Link and 2K
Discord. Sign-in and the bot use Discord. Discord's own terms and privacy policy apply to your Discord account and to your server.
- The bot is optional. Private setup and going live both work without it; without it, captains submit box scores on the web. A league that connects the bot sets it up with a box-score channel and a scores channel. A league whose own bot already posts scores can instead tell OVRWire's bot to stay quiet: it then posts nothing in channels, reads no channel, and only sends players private messages.
- What the bot does in your server. When someone with Manage Server adds OVRWire and the commissioner approves the setup preview ("Looks good"), OVRWire may: create an OVRWire category and channels; use existing channels the commissioner picks; use existing roles the commissioner matches, and give out or take back those roles and the ones it creates as rosters change; create team and league roles; post its own messages and edit them later; start, rename and archive game threads, including a thread a player started for that game; read new messages in the box-score channel, and in the game threads it starts for 72 hours, to pick up screenshots, and react to the screenshots it picks up (👀, ✅ or ⚠️); send members direct messages about their games, picks and offers; add league nights to the server's Events; if your server uses OVRWire pickup games, create pickup voice rooms and move checked-in players between them; create an invite for the "Join the league Discord" button, and add a player to the server with their team role when that player chooses to join; and, if the league turns it on, set members' nicknames to their gamertag and team tag.
- What it never does. Apart from renaming and archiving game threads, as above, it never renames, moves, deletes or changes the permissions of a channel, category or role it didn't create. It never edits a role's permissions, moderates members, or pings @everyone, @here or roles. It doesn't ask for Administrator or Manage Server.
- Undo. "Remove everything OVRWire added" deletes the channels and roles OVRWire created, and its category unless your own channels are in it, along with every message in the channels it deletes. Discord can't bring them back. Your own channels and roles stay as they are. OVRWire's own posts, and the game threads it started, in channels you already had stay too. Delete them in Discord if you want them gone. Disconnecting a server is a separate step.
- If the bot is removed or loses a permission after a season goes live, the season stays live. Discord posts and screenshot pickup pause until someone fixes it. After a refund, the bot stops posting and picking up screenshots, and the roles it gave out stay as they are.
- Servers made from OVRWire's template. If you choose "Make a server for me", Discord creates the server for you from OVRWire's template. It's your server, under Discord's terms. OVRWire doesn't own or run it.
- Same name everywhere. The bot is always called "OVRWire". It never posts as a person.
Link (Stripe). Payments follow Link's buyer terms as well as these Terms.
2K. You play your games in NBA 2K, under 2K's own terms. OVRWire only records games through screenshots and what people type in. It never touches game files, accounts or servers.
Other services can change or stop working. We aren't responsible for them.
18. Other bots and the API
Reading public data. Anyone can read a live league's public pages through the OVRWire API, within published limits.
API keys. A commissioner can create API keys so another bot, such as a league's own Discord bot, can read that league's data or send box scores for its members. A key belongs to the league that created it and can do only what its permissions allow. Results from a bot follow the same confirm rules as everyone else.
What a key can read. On a live season, the same as a signed-out visitor. If the commissioner allows it, a key can also read the league's private seasons (before go-live or after a refund) the way a member sees them, but never a score that isn't final. A bot can also see OVRWire's unofficial read of a box score it sent, so it can show the player who sent it.
Updates to a bot. A bot with a key can sign up to get an update from OVRWire when a result becomes official, the standings change or a move is made. Each update is signed, so the bot can tell it came from OVRWire.
Each player allows a bot themselves. A bot can send box scores for a player only after that player allows it once, on OVRWire. The commissioner can't allow it for them, and nothing a bot sends can. When a bot sends one for a player who allowed it, OVRWire tells that player, with Not me. Several in one hour share one notice. A player can stop a bot sending for them at any time, in their account settings under "Bots that can send for you". If players tap Not me on one bot's box scores 3 times in 7 days, OVRWire stops that bot sending box scores at once. It can still read, and only the commissioner can turn sending back on.
Rules for bots. A bot using an OVRWire key must:
- show numbers from a box score it sent only to the player who sent it, in a private reply, and never post a score in a channel before OVRWire calls it Final;
- keep data from a private season inside the league (private replies or members-only channels);
- include OVRWire's link with anything it posts from OVRWire;
- never build cross-league profiles of players, and never sell the data;
- keep keys secret and never paste one in Discord;
- send for a player only what that player posted to the bot, and only after they allowed the bot on OVRWire, never because of a Discord ID it found another way;
- use a command or button that says it sends to OVRWire, for example "Send to OVRWire";
- treat names and other text from OVRWire as user text: escape it, and post it with mentions turned off.
OVRWire may turn off a key that breaks these rules.
Discord identity stays private. OVRWire never gives a bot anyone's Discord ID, username or avatar. A bot that sends a box score says which Discord account it's for. OVRWire uses that to find the player and check they're on one of the two teams or on league staff, and doesn't store it with the box score. Until that player has allowed the bot, OVRWire tells the bot nothing about them, not even whether they have an account.
Bots aren't OVRWire. A connected bot is run by its owner, under its owner's terms. OVRWire doesn't control what a bot does with the data it receives, and isn't responsible for it. The commissioner decides which bots to connect and can turn a key off at any time.
Limits. We may limit or switch off any key or bot connection that is abused or that puts the service at risk. If a key is posted in a Discord channel OVRWire's bot reads, OVRWire turns that key off and tells the commissioner.
19. Trademarks and no affiliation
OVRWire is independent. It is not affiliated with, endorsed by, or sponsored by the National Basketball Association, NBA Properties, the National Basketball Players Association, any NBA team, Take-Two Interactive Software, 2K or Visual Concepts. "NBA", "NBA 2K", "2K" and related names and logos are trademarks of their owners. OVRWire itself uses them only to describe the game its users play. Discord, Stripe and Link are trademarks of their owners, and those companies don't endorse OVRWire.
Names and logos that leagues choose. Each league chooses its own league and team names and logos, and is responsible for them. Leagues may use real NBA, NBA team and 2K names, and may upload official logos, including those of the NBA, its teams and 2K. Whoever uploads a logo or image must have the right to use it (section 12), and they and their league are responsible for it, not OVRWire. A real name or logo on a league's pages doesn't mean its owner backs that league or OVRWire. If the owner of a trademark or copyright sends a valid complaint (section 20), we remove or hide the material.
Screenshots of the game show 2K's screens. Users upload them to record their own games.
20. Copyright and trademark complaints
Leagues and players add their own logos, names and screenshots to OVRWire. If you own a copyright or trademark and believe something on OVRWire infringes it, tell us as this section explains. When we get a valid complaint, we remove or hide the material.
Where to send it. Our designated agent for copyright notices is OVRWire LLC, 3942 South Parkcrest, Springfield, Missouri 65807; phone (417) 315-0818; email legal@ovrwire.com. Send copyright notices, counter-notices and trademark complaints to that agent, by email or by post. To show us where the material is, you can also open the item's menu on OVRWire, tap Report and choose "Impersonation, trademark or copyright". You don't need an account. A report on its own isn't a copyright notice: a notice needs everything in the list below.
Copyright notices. Put "Legal: copyright notice" in the subject. Include:
- your physical or electronic signature;
- the work you say was infringed;
- the material you say infringes it, with a link so we can find it;
- your name, address, phone number and email;
- a statement that you believe in good faith the use isn't authorized by the owner, its agent or the law; and
- a statement, under penalty of perjury, that your notice is accurate and that you own the right or may act for the owner.
When we get a valid notice, we promptly remove or hide the material and tell the person who added it. We may give them a copy of the notice.
Counter-notices. If you believe material you added was removed by mistake or misidentification, send a counter-notice to the same agent, with "Legal: copyright counter-notice" in the subject. Include:
- your physical or electronic signature;
- what was removed, and where it appeared before it was removed;
- a statement, under penalty of perjury, that you believe in good faith it was removed by mistake or misidentification;
- your name, address and phone number; and
- a statement that you consent to the jurisdiction of the federal district court for your address (or, if you live outside the US, any judicial district where OVRWire can be found), and that you'll accept service of legal papers from the person who sent the notice, or their agent.
We send the counter-notice, including your contact details, to the person who sent the notice, and tell them we'll put the material back. We put it back 10 to 14 business days after we get the counter-notice, unless that person tells us first that they have filed a court action to stop the use.
Repeat infringers. We keep a record of the valid copyright notices against each account. In appropriate circumstances, we close the accounts of people who repeatedly infringe, and we may close a league that keeps adding infringing material (section 21).
Trademark complaints. Put "Legal: trademark complaint" in the subject. Include:
- your name, address, phone number and email;
- the trademark, and where it's registered or used;
- the material on OVRWire, with a link so we can find it;
- why you believe it infringes your trademark; and
- a statement that your complaint is accurate and that you own the trademark or may act for its owner.
A person reviews each complaint. If it's valid, we remove or hide the material and tell the person who added it why. If they believe the complaint is mistaken, for example because they have permission, they can reply to the same agent with "Legal: trademark reply" in the subject and their reasons. A person reviews the reply and decides whether to put the material back. Complaints about the use of a person's name or likeness follow the same steps.
Anyone who knowingly sends a false notice, counter-notice or complaint can be liable for the harm it causes. For privacy requests, see the Privacy Policy, section 15.
21. Suspension and ending your use
You can stop using OVRWire at any time. The Privacy Policy explains how to delete your account.
Commissioners can remove members from their league and disconnect their Discord server. A commissioner can delete a league that has never gone live. Once a league has gone live, it can't be deleted: its seasons are the league's record, and completed seasons stay public as an archive (section 14).
OVRWire may hide content, or suspend or close an account, a league, an API key or a bot connection, if it breaks these Terms or the law, puts people at risk, abuses payments, or harms the service. When we can, we show the reason and how to appeal: use Report a problem → Private request and say it's an appeal. It's never posted publicly, and a person decides it. We keep league data when we suspend a league unless the law requires otherwise.
If OVRWire shuts down, we'll give at least 30 days' notice in the app, and the exports described in the Privacy Policy, section 7, stay open until the service closes. We also refund:
- every season paid for in the 30 days before the service closes, in full, minus anything already refunded. A season started with a league credit in those 30 days counts as paid on the day it started;
- every unused league credit.
Each refund goes to whoever paid, back to the card that paid. If a card can no longer take a refund, we tell the payer in the app and pay it back another way. A refund you could already get under the Refund Policy, and any right the law gives you, still applies.
Sections 8, 11, 12, 14 and 19 to 26 continue after your use ends.
22. Changes to the service
We keep improving OVRWire. Features can change, move or be removed. We'll try not to break things leagues depend on in the middle of a season.
23. Disclaimers
To the extent the law allows, the service is provided "as is" and "as available", without warranties of any kind, whether express or implied, including merchantability, fitness for a particular purpose and non-infringement. In plain words: we don't promise the service is fit for any particular use beyond what these Terms say. We don't promise that the service will always be available, that screenshot reading or pickup from Discord will always work or be correct, that free AI providers will respond quickly, or that any stat, ranking or rating is error-free. Some places don't allow these exclusions, so they may not all apply to you.
24. Limits on liability
To the extent the law allows:
- OVRWire is not liable for indirect, incidental, special, consequential or punitive damages, or for lost profits, lost data or lost goodwill. In plain words: we aren't responsible for knock-on losses that follow from a problem, or for damages meant to punish. That includes channels and messages removed when a commissioner taps "Remove everything OVRWire added", and anything a connected bot does with data it received.
- OVRWire's total liability for all claims about the service is limited to the greater of the amount you paid for OVRWire activations in the 12 months before the claim, or US$50.
Nothing in these Terms limits liability that the law doesn't allow to be limited, such as for fraud or for death or injury caused by negligence.
25. Your responsibility to us
To the extent the law allows, you agree to cover OVRWire's reasonable costs from third-party claims caused by your content, your breach of these Terms, your league's handling of money, or a bot you connected. This doesn't apply where the law gives consumers stronger protection.
26. Disputes and governing law
- Talk to us first. Before filing a claim, write to us and give us 30 days to try to fix it.
- Governing law. These Terms are governed by the laws of the State of Missouri, USA, without regard to conflict-of-law rules.
- Where. Claims go to the state or federal courts in Greene County, Missouri, and you and OVRWire agree to their jurisdiction. Either side may use small-claims court instead where it qualifies.
- Consumers outside the US keep any protections their local law gives them, including the right to bring a claim in their home courts.
27. Changes to these Terms
We may update these Terms. For a material change, we'll show a notice in the app at least 14 days before it takes effect. If you keep using OVRWire after that, the new Terms apply. If you don't agree, stop using the service. Your refund rights under the Refund Policy don't change for a season you already paid for.
28. General
These Terms, with the Privacy Policy, Refund Policy and Acceptable Use Policy, are the whole agreement between you and OVRWire about the service. If part of them can't be enforced, the rest still applies. If we don't enforce a right, we haven't given it up. You can't transfer these Terms. We can transfer them to a company that takes over OVRWire. Neither side is responsible for delays caused by events outside its reasonable control. If a translation differs from the English version, the English version applies.
29. How to reach OVRWire
- How-to questions: the help center at
/helpand the OVRWire Community on Discord. - Something broken: "Report a problem", in any page's menu. Every error screen also has a fix-it button.
- League questions and disputes: your commissioner.
- Harmful content: Report in the item's menu. Illegal and dangerous content can be hidden right away while we check, which email can't do.
- Privacy requests and billing faults: Account → Privacy and data → Send a private request. It's private, and a person handles it.
- Appeals of an OVRWire decision (a suspension, a ban or a payment block): Report a problem → Private request, and say it's an appeal. A person decides it, privately.
- Legal notices, copyright and trademark: legal@ovrwire.com.
- Everything else by email, such as a billing problem when you can't sign in: hello@ovrwire.com.
- Mail to either address gets an automatic reply with self-serve links right away. A person handles legal, privacy and billing messages sent to either one.
- Postal address for formal notices: OVRWire LLC, 3942 South Parkcrest, Springfield, Missouri 65807.